A Thought About How the Open System Developed

Many people who played with Dave Arneson said he had a lot of the "rules" for Blackmoor in his head. It wasn't written down. The lore of D&D's early creation was that Dave sent Gary eighteen pages of hand written notes which represented the "rules" of Dave's Blackmoor game. By today's standards, OD&D has a …

Continue reading A Thought About How the Open System Developed

What I Learned from Secrets of Blackmoor: Part II

In this post, I'm going to lay out some concepts I picked up, in part, from the documentary . These lessons align with an important observation made by Rob Kunst. That observation is this; Role playing games are a combination of open and closed systems.  Role-playing games are games in which players can do things that …

Continue reading What I Learned from Secrets of Blackmoor: Part II

Games That Don’t Have Rules For Everything You Can Do

Games have rules. They set the boundaries of what can and can not be done. In games like chess, Magic the Gathering and Ticket to Ride; if it isn't in the rules, you can't do it. Dave Arneson and the group of players in the Twin Cities discovered a type of game where you can …

Continue reading Games That Don’t Have Rules For Everything You Can Do