Most of the time, old school referees use the rules and not all the rules are written.
Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming
Most of the time, old school referees use the rules and not all the rules are written.
In this essay, I'm going to clear up why good rulings are not arbitrary and offer you some suggestions about how to make a good ruling.
What is the point in time and design ethos when "new" D&D becomes fundamentally different from "old" D&D?
It's bad practice to fudge dice rolls for a number of reasons.
I have some old posts that haven't gotten many views. Going back through them, I noticed that some of them are quite good but for some reason hadn't received much attention. This is an experiment to see if the reblog function on the WordPress improves the views of the post.
A few weeks back I wrote about the Dramatic Question and how it works in games. In short, The Dramatic Question is what a scene or encounter is about. Will the characters achieve their objective? The biggest difference between stories and games is how they resolve the Dramatic Question. In stories, the storyteller creates the …
Continue reading Using The Dramatic Question To Solve Problems With Tabletop Role-Playing Games
"As long as everyone is having fun, you are playing it right." Bullshit.
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