A topic that emerges every so often in roleplaying game discussion is the question of what is appropriate to include in a game. What should be allowed?
Category: musings
Brain Rot Vs. Classic Adventure Gaming
"Brain rot" is the word of the year for 2024. 1974 offers some ideas for what we might do about it.
On Writer’s Block: Part 2: What I Do About Writer’s Block
We use the term "writer's block" to describe our inability to deal with the emotions we feel when we face a blank page or a problem with the work that doesn't have an obvious solution. Often writers are blocked and have no idea why. They simply can't come up with an idea. We sit at …
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Musings About the Emotional Arc of My Sandbox Campaigns
The emotional content of many linear story or quest based campaigns typically don't have the intensity and variety I want. That's the main reason I don't run them. I want more complex emotional content in my campaigns. That's why I run sandbox campaigns.
Why are the Large Language Models Shitty Storytellers?
I'm not worried about serious and devoted writers of fiction being replaced by AI.
A Grumpy Musing About “supporting the community”
The people who believe they deserve "support" from "the community" purely on the basis of being part of "the community" irritate me.
What I Look For When I Shop For Published Adventures
An "adventure", in roleplaying game lingo, is a situation or scenario intended for play with a particular roleplaying game within an implied or specific setting. An adventure, as a product class, has a few characteristics that make it different from most forms of written entertainment. What is an adventure for? An adventure scenario is a …
Continue reading What I Look For When I Shop For Published Adventures
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