It's re-blog Tuesday! I have a number of old posts worth reading but have been forgotten. They were written years before anyone was paying attention to my blog and are buried in the archive. This one is a short post from 2019 where I state the first two words I think of when answering questions …
Category: musings
When Did “Old School” Dungeons & Dragons Become “New School” Dungeons & Dragons?
What is the point in time and design ethos when "new" D&D becomes fundamentally different from "old" D&D?
Revisiting an Assumption: Who are OSR Games For?
When the OSR was new, nobody thought anyone born after Gary Gygax was kicked out of TSR would be interested in classic games. That might be changing.
Thoughts About Time and Value
I want some of your lifetime and attention.
A Lesson Not Learned By the Gaming Industry
At some point in the 80's, someone at a game company called TSR noticed that there were more players than game masters. They came up with a hypothesis: If you make books for players instead of game masters, you can sell more books. That seems obvious but it turns out that this is not a very good long term strategy.
Why Do Gaming Grognards Love History?
Old school RPG gamers tend to have a deep interest in history. In this essay, I explain why that is and what effect it has on the style of game we run and play.
Swords-and-Sorcery is the Intersection of Heavy Metal and Old School D&D
Sword-and-Sorcery is the common link between old school Dungeons & Dragons and heavy metal music.
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