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Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming

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Category: musings

Why Do Old School Role-Playing Games Emphasize Teamwork?

On March 24, 2022March 26, 2022 By Travis MillerIn design theory, musings5 Comments

Old school games emphasize teamwork more than contemporary designs. The reason why is hidden behind another characteristic of old school games.

Are OSR Games Good for Introducing New Players To the Tabletop RPG Hobby?

On March 10, 2022March 10, 2022 By Travis MillerIn assumption busters, musings7 Comments

Old School Renaissance games are an ideal entry point for new players.

Lindy Games and Stories

On March 3, 2022March 4, 2022 By Travis MillerIn musings, storytelling1 Comment

What if you created games and stories with the intention that they would still be enjoyed in 50 years?

Why Do I Love Swords & Wizardry?

On February 10, 2022May 6, 2025 By Travis MillerIn musings, recommended, Review5 Comments

Brian of Welcome to the Deathtrap posted a nice review of Swords & Wizardry Complete on his blog last week. Swords & Wizardry Complete is a clone of the original Dungeons & Dragons 1974 rules plus the first supplements. If you want to have the experience of playing a unquestionably old school version of D&D, …

Continue reading Why Do I Love Swords & Wizardry?

Where Do I Start?

On January 6, 2022January 5, 2022 By Travis MillerIn inspiration, musings1 Comment

I watch or listen to interviews of filmmakers, musicians, comedians and anyone else who does creative work of any type. This is one manifestation of my own self doubt. Spending hours consuming these sorts of things is a place for me to hide and not work. I can rationalize and tell myself, "I'm listening to …

Continue reading Where Do I Start?

The Grumpy Wizard Doesn’t Care About Your Opinion

On December 30, 2021February 28, 2022 By Travis MillerIn assumption busters, musings6 Comments

You can waste your time telling me I'm a jerk, if you want.

What Is “The Game” of Dungeons & Dragons?

On December 16, 2021October 11, 2025 By Travis MillerIn design theory, musings6 Comments

Conceptual Model + Mechanical Apparatus + Player Choice + Game Master Adjudication = A Role Playing Game

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Travis Miller

I write about tabletop role-playing games, sword-and-sorcery fiction, storytelling, and heavy metal. 

The friendships I’ve forged while playing adventure games, listening to heavy music, and sharing stories saved my life and made it worth living.  

I live in a suburb of Cleveland, Ohio. America’s most underrated city.

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Cover of a a roleplaying game product titled "Hogwater: Village of Secrets" by Travis Miller


Hogwater: Village of Secrets is a starting location for a sandbox campaign. It includes everything you need to begin a campaign while still having the space to add your favorite old school modules or build your own. There are factions, non-player characters, unique monsters, locations, and a series of pre-written hooks for you to introduce players to the village of Hogwater and its troubles.

Immortals Inc, one of Cleveland's best Friendly Local Game Stores, keeps signed copies of Hogwater in stock. They ship to locations inside of the United States or you can pick it up yourself if you happen to be in the area. Great shop and great people. I also run special events and appear on their YouTube channel from time to time.

Buy Hogwater on Lulu in Print. Send me the receipt and I'll send you a PDF for free.

Buy Hogwater in PDF on Lulu

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Ten Foot Pole

Dweller of the Forbidden City

Delta’s D&D Hotspot

Joe Abercrombie’s Blog

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Welcome To The Death Trap

Age of Dusk

Witch House

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Grognardia

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Blog of Forlorn Encystment

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RPG Ramblings

 

 

 

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