What if you created games and stories with the intention that they would still be enjoyed in 50 years?
Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming
What if you created games and stories with the intention that they would still be enjoyed in 50 years?
When you play the game you get a story that is easier to create and probably better than the one you intended.
Are you going to ride the Story Horse or the Game Horse?
Story is what happens inside the character. Any good editor or writer will tell you the following: There are two lines of narrative inside of a good novel. Short stories, particularly pulp sword and sorcery type stories, often only have one of these lines. The two lines are the external story and the internal story. …
Photo by Alexander Maasch on Unsplash This is a skill science fiction and fantasy writers are keenly aware of, because they often have a great deal of information to convey that the reader has no way of knowing unless told…If the information is poured out as a lecture, barely concealed by some stupid device — …
Continue reading Another Reason I Dislike Character Backstory
In RPG's generally and sandbox games especially, theme can be very hard for the game master to create. I do not control or attempt to control the actions of the player characters in the game. If the player characters are the protagonists of their own story and game master has little to no control over what the characters attempt, then how do they become the embodiment of the theme?
Early in my work on building a setting for a game or story, I want to know the social, political, religious and economic groupings. Character groups are one of the most important elements of your setting. This is true for both fiction and gaming. Characters must want something that is difficult to keep or get. …
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