What can game masters learn from storytelling professionals?
Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming
What can game masters learn from storytelling professionals?
Is more the same thing as better? I don't think so.
This is one of those posts about bolstering my own morale. I'm talking to myself. I might as well acknowledge it. My wife is going to read this and say, "You wrote that for yourself didn't you?" When you write, only write. You can't write and edit the writing at the same time. That never …
Quintus turned around, looking for the teleport portal to return back to the hypogeum. There was no portal. No purple glow. Just ice and bitter wind. He looked around, uncertain about what to do next. There was a cracking in the ice near him. Something erupted and grew skyward, forming from the ice. Quintus hefted his war hammer as the ice elemental took shape.
Psychedelic rock trio King Buffalo released another spectacular album.
Grumpy Wizard Has a YouTube Channel
There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game is for the purpose of continuing the play. If the rules of a finite game are unique to that game, it is evident that rules may …
Continue reading Classic Fantasy Adventure Games are Infinite
You must be logged in to post a comment.