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Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming

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Twitter and Me

On June 17, 2021June 22, 2021 By Travis MillerIn musings9 Comments

Scrolling through Twitter, is an exercise in self control, managing negative emotions and patience. It is exhausting.

Monster: Armor Demon

On June 10, 2021June 9, 2021 By Travis MillerIn monster3 Comments

The Armor Demon is a minor demon that takes the form of armor. It is not a demon bound into a suit of armor. When encountered, the demon looks like a sinister suit of armor. Each armor demon is unique. Some will look like armor made from the chiton of a giant insect. Some will …

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Railroads are Puzzling

On June 3, 2021May 22, 2024 By Travis MillerIn musings2 Comments

A railroad is a puzzle presented as an interactive story. It is not a game.

The Experience or The XP?

On May 27, 2021 By Travis MillerIn musings5 Comments

There is a hypothesis that the reward mechanisms of a game are the primary driver of behavior in a role-playing game. I think that hypothesis is wrong.

Micro Exposition for Game Masters

On May 20, 2021March 12, 2026 By Travis MillerIn game mastering advice12 Comments

Exposition in tabletop role-playing games is unavoidable. That doesn't mean we have to make it boring.

“Realism”

On May 12, 2021October 16, 2024 By Travis MillerIn assumption busters, design theory4 Comments

There is a claim that it is silly to appeal to realism in a fantasy role-playing game where there are elves and dragons. I disagree. Designers who say "realism" in games is garbage don't actually believe that. Every role-playing game has some degree of "realism" that varies depending on the game and what the experience the players of that game want to have.

Designing Dilemmas for Dungeon & Dragons

On April 29, 2021July 7, 2021 By Travis MillerIn game mastering advice8 Comments

A dilemma is a choice between two undesirable alternatives. Dilemma is one of the most effective and frequently used tools in the story teller's kit. However, it can be challenging to implement in a Dungeons and Dragons game. It is worth learning how to use dilemma in your adventure designs, despite the challenge.

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Travis Miller

I write about tabletop role-playing games, sword-and-sorcery fiction, storytelling, and heavy metal. 

The friendships I’ve forged while playing adventure games, listening to heavy music, and sharing stories saved my life and made it worth living.  

I live in a suburb of Cleveland, Ohio. America’s most underrated city.

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Cover of a a roleplaying game product titled "Hogwater: Village of Secrets" by Travis Miller


Hogwater: Village of Secrets is a starting location for a sandbox campaign. It includes everything you need to begin a campaign while still having the space to add your favorite old school modules or build your own. There are factions, non-player characters, unique monsters, locations, and a series of pre-written hooks for you to introduce players to the village of Hogwater and its troubles.

Immortals Inc, one of Cleveland's best Friendly Local Game Stores, keeps signed copies of Hogwater in stock. They ship to locations inside of the United States or you can pick it up yourself if you happen to be in the area. Great shop and great people. I also run special events and appear on their YouTube channel from time to time.

Buy Hogwater on Lulu in Print. Send me the receipt and I'll send you a PDF for free.

Buy Hogwater in PDF on Lulu

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Ten Foot Pole

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