Scrolling through Twitter, is an exercise in self control, managing negative emotions and patience. It is exhausting.
Monster: Armor Demon
The Armor Demon is a minor demon that takes the form of armor. It is not a demon bound into a suit of armor. When encountered, the demon looks like a sinister suit of armor. Each armor demon is unique. Some will look like armor made from the chiton of a giant insect. Some will …
Railroads are Puzzling
A railroad is a puzzle presented as an interactive story. It is not a game.
The Experience or The XP?
There is a hypothesis that the reward mechanisms of a game are the primary driver of behavior in a role-playing game. I think that hypothesis is wrong.
Micro Exposition for Game Masters
Exposition in tabletop role-playing games is unavoidable. That doesn't mean we have to make it boring.
“Realism”
There is a claim that it is silly to appeal to realism in a fantasy role-playing game where there are elves and dragons. I disagree. Designers who say "realism" in games is garbage don't actually believe that. Every role-playing game has some degree of "realism" that varies depending on the game and what the experience the players of that game want to have.
Designing Dilemmas for Dungeon & Dragons
A dilemma is a choice between two undesirable alternatives. Dilemma is one of the most effective and frequently used tools in the story teller's kit. However, it can be challenging to implement in a Dungeons and Dragons game. It is worth learning how to use dilemma in your adventure designs, despite the challenge.
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