Before the Kompanions was a tunnel leading to an open chamber larger than the light would show. Some several hundred feet beyond was their prize. A large rock, flat on top and floating in the space. On top of it was a pile of treasure and magic that ancient dragons would envy. Several other large …
Where the Shift from Old School Play Came From, As I See It
Brian from Death Trap Games put up a good post the other day about how D&D shifted away from old school play. I'm in broad agreement with his thesis and recommend that you go check out what he has to say. There was another shift that I find most relevant to my personal tastes in …
Continue reading Where the Shift from Old School Play Came From, As I See It
The Asshole Rule
There's always an asshole.
:Game Report #35
The Kompanions go looking for trouble below the city of Nightside
What Level is the King?
James of Grognardia published a post earlier this week wondering what level a king might be and if they had to be a high level character. He makes a good point. Many rulers, particularly in a sophisticated empire with rulership that is inherited, would not be involved in the activities D&D rewards with experience. In …
That’s the End of Pim: Game Report #34
Akbar locked himself into his tower and demanded to be left alone. Rexor and Stilgar had errands in Nightside and so they traveled to the Temple of Chaos, passed through the Hall of Infinite doors and on into the city on a rock, floating in the plane of Limbo. As they passed through the portal …
Do Unto Others Before They Do Unto You: Game Report #33
The Kompanions make an offering to the mushroom god.
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