What is a role-playing game? Can't we just go with Potter Stewart's definition of obscenity, "I know it when I see it?" We could and, for most purposes, that definition would be fine. If we are going to design games or adventures for other people, then we need to go a step further. We need …
Dungeons and Dragons Is Its Own Hobby
D&D is a hobby all its own.
Death To Yxit: Super Short Game Report #4
The party kills a posh mindflayer, burns a trash pit and decide to negotiate instead of just murdering everyone.
Super Short Game Report #3
I haven't done one of these in a while. Time to get back into the habit. Today in my Swords and Wizardry game. The Kompanions of Kalador continued their exploration of the under-city of Nightside. A brief aside to get you caught up... Last session they took a little vacation from the travails of ruling a burgeoning …
Convention Gaming Part III: Design
I like to write adventures just for convention play. These are games that I am probably not going to run as part of my campaign. Every now and again I throw a convention game into a campaign but for the most part these are unique events. Part of the fun of a convention, for me, …
Blog Recommendation: Ten Foot Pole
Ostensibly, adventure modules are content for game masters to run games at their tables. In reality, most adventure modules are read and never actually played by the game masters who buy them. Partly, in my opinion, is because they are written to be sold and playing them out is a bonus. Just so long as …
Convention Games: Part 2- Challenges
Running role-playing games at a convention or a one shot at a game shop for Free RPG Day is a different animal from running campaigns. There are some things you need to consider before you begin writing your adventure. You have no control over who sits down at the table. Generally speaking, GM's at conventions …
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