Game Objects vs. Game Mechanisms

I think the most significant difference between "old school" and "new school" D&D is what players primarily attend to and how they interact with the obstacles placed in front of them in the game. Old School: Players primarily interact with game objects which I define as the NPC's, monsters, sentient magical constructs/devices, the PC's physical …

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Charcteristics Of Good Gamemasters: Active Curiosity

A lot of the best game masters are curious. Curious about people. Curious about history. Curious about the way stuff works. They read, a lot. History, biography sometimes philosophy or psychology. They watch documentaries, old TV shows, classic movies and bad movies. The other part is that they are active in their curiosity. It isn't just …

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