Role-playing games are unique for their capacity to evoke a wide range of emotions, profoundly influencing players' decisions. This emotional aspect makes role-playing games memorable and engaging. The most successful game designers focus heavily on triggering these emotional responses.
Tag: dungeon mastering
Podcast Recommendation: Into the Megadungeon
'Into the Megadungeon' by Ben Laurence provides valuable insights into running megadungeon campaigns, through conversations with experienced referees.
Game State, Story, and The Truth
Games answer questions. Stories answer questions. Games and stories answer questions in different ways. The game state taught me how they are different.
Why I Still Love Gaming Blogs
I have been reading gaming blogs for over a decade and published over 400 posts of my own. Blogs have been massively important to me and my enjoyment of the hobby since I became aware of them. They have been crucial in the growth and development of the many excellent games that we have available …
Experience Points are a Proxy for What Players Want
“People don’t want a quarter-inch drill. They want a quarter-inch hole in the wall.” Theodore Levitt XP is far less of an incentive than many game masters and designers think it is. Experience points are a proxy for what players want not the thing that players actually want. The myth of Experience Points as primary …
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How Do I Play an Old School First Level Fighter?
A lot of old school gamers love the fighter for the simplicity and joy of battle. What does my character do? He fights! It can be a great fun to play a reckless, ridiculously named, swashbuckling warrior who gets himself killed in a hilariously ignoble fashion. Sometimes you want your fighter to become a famous …
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Make Good Rulings
In this essay, I'm going to clear up why good rulings are not arbitrary and offer you some suggestions about how to make a good ruling.
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