Experience Points are a Proxy for What Players Want

“People don’t want a quarter-inch drill. They want a quarter-inch hole in the wall.” Theodore Levitt XP is far less of an incentive than many game masters and designers think it is. Experience points are a proxy for what players want not the thing that players actually want. The myth of Experience Points as primary …

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How Do I Play an Old School First Level Fighter?

A lot of old school gamers love the fighter for the simplicity and joy of battle. What does my character do? He fights! It can be a great fun to play a reckless, ridiculously named, swashbuckling warrior who gets himself killed in a hilariously ignoble fashion. Sometimes you want your fighter to become a famous …

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