Games answer questions. Stories answer questions. Games and stories answer questions in different ways. The game state taught me how they are different.
Tag: dungeon mastering
Why I Still Love Gaming Blogs
I have been reading gaming blogs for over a decade and published over 400 posts of my own. Blogs have been massively important to me and my enjoyment of the hobby since I became aware of them. They have been crucial in the growth and development of the many excellent games that we have available …
Experience Points are a Proxy for What Players Want
“People don’t want a quarter-inch drill. They want a quarter-inch hole in the wall.” Theodore Levitt XP is far less of an incentive than many game masters and designers think it is. Experience points are a proxy for what players want not the thing that players actually want. The myth of Experience Points as primary …
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How Do I Play an Old School First Level Fighter?
A lot of old school gamers love the fighter for the simplicity and joy of battle. What does my character do? He fights! It can be a great fun to play a reckless, ridiculously named, swashbuckling warrior who gets himself killed in a hilariously ignoble fashion. Sometimes you want your fighter to become a famous …
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Make Good Rulings
In this essay, I'm going to clear up why good rulings are not arbitrary and offer you some suggestions about how to make a good ruling.
When Did “Old School” Dungeons & Dragons Become “New School” Dungeons & Dragons?
What is the point in time and design ethos when "new" D&D becomes fundamentally different from "old" D&D?
Revisiting an Assumption: Who are OSR Games For?
When the OSR was new, nobody thought anyone born after Gary Gygax was kicked out of TSR would be interested in classic games. That might be changing.
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