There is a particularly dumb question that has caused more fights in Dungeons & Dragons fandom than any other. I do have an answer to the question but it's probably not the answer most querents expect.
Tag: osr
How I Make Rulings About Basic Adventuring Skills
Classic adventure games don't have a lot of skills that are included in the rules. Some skills and knowledge are assumed. I tend to give a lot of leeway when it comes to common tasks.
Politics Is Not Fun
Some gamers incorporate their political views into their tabletop roleplaying game hobby. I don't like it. It ruins the fun. Even worse, it ruins the possibility of fun.
How Do I Keep Players From Ignoring Adventures In My Sandbox Campaigns?
One of the biggest challenges for a sandbox campaign is getting players to engage with adventure locations. Set up and run the campaign correctly, and this challenge goes away.
Evoking Emotion in Classic Fantasy Adventure Games
My number one priority as a game master is to create a gaming experience that produces strong bonds of fellowship in the game group. This essay is about how I tap into a variety of emotions in an effort to build deeper relationships between the players.
Why Focus on Player Emotions in Tabletop RPG Design?
Role-playing games are unique for their capacity to evoke a wide range of emotions, profoundly influencing players' decisions. This emotional aspect makes role-playing games memorable and engaging. The most successful game designers focus heavily on triggering these emotional responses.
Gamehole Con X: After Action Report
Gamehole Con X in Madison Wisconsin was a great time. I have GHC XI marked on my calendar for next year.
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