How I Incorporated Theme Into My Sandbox Game

In RPG's generally and sandbox games especially, theme can be very hard for the game master to create. I do not control or attempt to control the actions of the player characters in the game. If the player characters are the protagonists of their own story and game master has little to no control over what the characters attempt, then how do they become the embodiment of the theme?

Some Proper Uses of Story Telling In Fantasy Adventure Gaming

While I am open to being convinced that I am wrong, I have previously proposed the following thesis:  RPG's are not stories but games that utilizes stories as well the structures and tools of story telling as a central part of the game experience. The game and story sections bleed over. The underlying premise is …

Continue reading Some Proper Uses of Story Telling In Fantasy Adventure Gaming

What a Role-Playing Game is Not

Role-playing games are not stories. This is a position with which many game masters and game designers disagree. This misunderstanding by designers and game masters is why most published adventures suck. It is why most published campaigns, adventures and supplement books fail at being game supplements. Games have elements which are similar to stories. Both …

Continue reading What a Role-Playing Game is Not