"Brain rot" is the word of the year for 2024. 1974 offers some ideas for what we might do about it.
Tag: ttrpg
Why, When, and Where I Place Secret Doors In Dungeons
Most referees know the rules and how to make rulings for secret doors. Why, when, and where to use them in a dungeon might is also worth considering.
What Makes a Good Encounter?
Modern game designers talk about mechanics or storytelling when they talk about encounters. I have a different approach that goes to the root of why we play.
What Is An “Encounter” In A Classic Adventure Game?
Encounters are the basic unit of play in a roleplaying game. Understanding what makes up an encounter is fundamental to game mastering and adventure design.
How I Use Published Adventures In A Homebrew Sandbox
Adventures written by other people can be hard to fit into a sandbox campaign I build myself. There are ways of doing it but it also requires picking adventures that fit the setting I've created. If I create a setting that is very different from the implied or intended setting of the game I'm running then I'll have an even harder time finding an adventure that fits.
Musings About the Emotional Arc of My Sandbox Campaigns
The emotional content of many linear story or quest based campaigns typically don't have the intensity and variety I want. That's the main reason I don't run them. I want more complex emotional content in my campaigns. That's why I run sandbox campaigns.
What I Look For When I Shop For Published Adventures
An "adventure", in roleplaying game lingo, is a situation or scenario intended for play with a particular roleplaying game within an implied or specific setting. An adventure, as a product class, has a few characteristics that make it different from most forms of written entertainment. What is an adventure for? An adventure scenario is a …
Continue reading What I Look For When I Shop For Published Adventures
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