The emotional content of many linear story or quest based campaigns typically don't have the intensity and variety I want. That's the main reason I don't run them. I want more complex emotional content in my campaigns. That's why I run sandbox campaigns.
Author: Travis Miller
Why are the Large Language Models Shitty Storytellers?
I'm not worried about serious and devoted writers of fiction being replaced by AI.
Recommended: Ironflame- Blood and Honor
Kingdom Torn Asunder is a complete album. Each song, the music, the cover art, lyrics all complement each other and make it worth listening to from start to finish.
A Grumpy Musing About “supporting the community”
The people who believe they deserve "support" from "the community" purely on the basis of being part of "the community" irritate me.
What I Look For When I Shop For Published Adventures
An "adventure", in roleplaying game lingo, is a situation or scenario intended for play with a particular roleplaying game within an implied or specific setting. An adventure, as a product class, has a few characteristics that make it different from most forms of written entertainment. What is an adventure for? An adventure scenario is a …
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Why I Read the “What is a RPG?” Section Of a RPG Book
Many experienced roleplaying gamers ignore the section of a roleplaying game's core rule book titled "What is a roleplaying game?" Some games don't include that section at all. Most likely, you already know basically how this game works. Swords & Wizardry Complete With the popularity of D&D and actual play videos on the internet, a …
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How I Do Worldbuilding For My Sandbox Campaigns
Starting game masters often build too much of their world before their campaign starts. Too much world building can produce a lot of stuff that players never engage with in play. It can make it hard to use material I find after the campaign starts because I'll have to revise elements of my world or …
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