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Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming

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Dragon’s Bend Game Report 27

On July 25, 2022 By Travis MillerIn game report

Quintus, Osric, and Elionor steal a door.

Books about storytelling and writing on a shelf

Some Writing Advice is Crap

On July 21, 2022July 21, 2022 By Travis MillerIn musings, storytelling5 Comments

I have a shelf full of books about writing and storytelling. Some of them are written by famous writers. Some are written by people you have never heard and teach the craft of fiction at well regarded university writing programs. They all have something useful in them. They all have varying degrees of bullshit. Here …

Continue reading Some Writing Advice is Crap

Music Review: Where Madness Dwells by IRONFLAME

On July 14, 2022July 14, 2022 By Travis MillerIn music, sword-and-sorcery1 Comment

Where Madness Dwells is an outstanding traditional metal album released by IRONFLAME. If you enjoy old school metal inspired by sword-and-sorcery then you should check this out.

Dragon’s Bend Game Report 26

On July 8, 2022July 8, 2022 By Travis MillerIn game report

Quintus, Ozric and a new party member Elinor (a paladin) return to the 4th level of the hypogeum The party finds the room of the driders they had killed in the lair of the Khryll. There is a hodgepodge of gear and a spell book.They follow a long passage that leads them to a well …

Continue reading Dragon’s Bend Game Report 26

Is Sword-and-Sorcery Making a Come Back?

On July 7, 2022July 8, 2022 By Travis MillerIn musings, sword-and-sorcery8 Comments

I see signs that there are some writers returning to sword-and-sorcery. I don't expect to see Del Rey or Tor publishing anthologies of new stories. I think we are in the beginning stages of a small but spirited small press revival of the genre. I have a few ideas why that might be.

Getting Started In The OSR: Part 4: Is the OSR Anti-5E?

On June 30, 2022March 5, 2025 By Travis MillerIn 5E, design theory, musings12 Comments

Is the OSR anti-5E? Eh...sort of.

Getting Started With The OSR: Part 3: Put Story In Its Proper Place

On June 23, 2022May 22, 2025 By Travis MillerIn design theory, game mastering advice, musings25 Comments

Emergent narrative is a fundamental concept of Old School Renaissance gaming.

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Travis Miller

I write about tabletop role-playing games, sword-and-sorcery fiction, storytelling, and heavy metal. 

The friendships I’ve forged while playing adventure games, listening to heavy music, and sharing stories saved my life and made it worth living.  

I live in a suburb of Cleveland, Ohio. America’s most underrated city.

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Cover of a a roleplaying game product titled "Hogwater: Village of Secrets" by Travis Miller


Hogwater: Village of Secrets is a starting location for a sandbox campaign. It includes everything you need to begin a campaign while still having the space to add your favorite old school modules or build your own. There are factions, non-player characters, unique monsters, locations, and a series of pre-written hooks for you to introduce players to the village of Hogwater and its troubles.

Immortals Inc, one of Cleveland's best Friendly Local Game Stores, keeps signed copies of Hogwater in stock. They ship to locations inside of the United States or you can pick it up yourself if you happen to be in the area. Great shop and great people. I also run special events and appear on their YouTube channel from time to time.

Buy Hogwater on Lulu in Print. Send me the receipt and I'll send you a PDF for free.

Buy Hogwater in PDF on Lulu

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