Original Dungeons & Dragons is a set of tools and guidance for us to create our own game.
Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming
Original Dungeons & Dragons is a set of tools and guidance for us to create our own game.
I traveled to the The Florida Storytelling Festival. I experienced modern practice of the ancient art of storytelling and brought home some ideas about how it can be applied to roleplaying games.
A topic that emerges every so often in roleplaying game discussion is the question of what is appropriate to include in a game. What should be allowed?
The Grumpy Wizard reviews Robert Eggers remake of the classic Nosferatu.
"Brain rot" is the word of the year for 2024. 1974 offers some ideas for what we might do about it.
Most referees know the rules and how to make rulings for secret doors. Why, when, and where to use them in a dungeon might is also worth considering.
Modern game designers talk about mechanics or storytelling when they talk about encounters. I have a different approach that goes to the root of why we play.
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