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Grumpy Wizard

Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming

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The Grumpy Wizard Doesn’t Care About Your Opinion

On December 30, 2021February 28, 2022 By Travis MillerIn assumption busters, musings6 Comments

You can waste your time telling me I'm a jerk, if you want.

Dragon’s Bend Game Report 12

On December 28, 2021 By Travis MillerIn game report1 Comment

My notes were a little sparse and my memory foggy since this session was a week and half ago. This one will be short and is probably not complete or 100% correct. I'm working overtime at the day job this week and don't have much writing time. Atticus, Cullen, and Ozrick accompanied by 2 draug …

Continue reading Dragon’s Bend Game Report 12

How Many Wizards?

On December 23, 2021December 5, 2022 By Travis MillerIn design theory, game mastering advice4 Comments

When I'm creating a campaign for Swords & Wizardry one of the first steps in my process are to define the groups that exist in the setting. I start with very broad strokes and ideas. In the beginning...there is swirling Chaos that becomes more clear as I make progress. I start by thinking about the …

Continue reading How Many Wizards?

What Is “The Game” of Dungeons & Dragons?

On December 16, 2021October 11, 2025 By Travis MillerIn design theory, musings6 Comments

Conceptual Model + Mechanical Apparatus + Player Choice + Game Master Adjudication = A Role Playing Game

What Do I Want?

On December 9, 2021December 8, 2021 By Travis MillerIn musings2 Comments

What do I want as a player, game master, and designer?

Dragon’s Bend Game Report 11: The Friends We Make…

On December 7, 2021 By Travis MillerIn game report

The party find new friends in the ruins of Zeleska's Hypogeum.

How Do Stories Emerge from Game Play?

On December 2, 2021June 25, 2023 By Travis MillerIn game mastering advice, storytelling9 Comments

When you play the game you get a story that is easier to create and probably better than the one you intended.

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Travis Miller

I write about tabletop role-playing games, sword-and-sorcery fiction, storytelling, and heavy metal. 

The friendships I’ve forged while playing adventure games, listening to heavy music, and sharing stories saved my life and made it worth living.  

I live in a suburb of Cleveland, Ohio. America’s most underrated city.

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Cover of a a roleplaying game product titled "Hogwater: Village of Secrets" by Travis Miller


Hogwater: Village of Secrets is a starting location for a sandbox campaign. It includes everything you need to begin a campaign while still having the space to add your favorite old school modules or build your own. There are factions, non-player characters, unique monsters, locations, and a series of pre-written hooks for you to introduce players to the village of Hogwater and its troubles.

Immortals Inc, one of Cleveland's best Friendly Local Game Stores, keeps signed copies of Hogwater in stock. They ship to locations inside of the United States or you can pick it up yourself if you happen to be in the area. Great shop and great people. I also run special events and appear on their YouTube channel from time to time.

Buy Hogwater on Lulu in Print. Send me the receipt and I'll send you a PDF for free.

Buy Hogwater in PDF on Lulu

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Blogs I Follow

Ten Foot Pole

Dweller of the Forbidden City

Delta’s D&D Hotspot

Joe Abercrombie’s Blog

From Kuroth’s Quill

Welcome To The Death Trap

Age of Dusk

Witch House

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Roleplay Rescue

D4 Caltrops

Grognardia

Bat in the Attic

Monsters & Manuals

Casting Shadows

Blog of Forlorn Encystment

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Tides of History

RPG Ramblings

Nerd’s RPG Variety Cast

 

 

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