Write or publish better adventures! Ben Riggs has read and reviewed hundreds of adventures for Geek & Sundry and the Plot Points podcast. In Encounter Theory he channels that accumulated wisdom into tools you can use to make your adventures better. He has invented a theory of adventure design to cut away unhelpful ideas and …
Map Heresy
Most of the advice I see about creating a campaign setting starts with making a map. I used to start with a map but I don't anymore. “I wisely started with a map, and made the story fit (generally with meticulous care for distances). The other way about lands one in confusions and impossibilities, and …
In the Valley of the Dead: Game Report 38
Stilgar, Rexor and Einar returned to Vanessa's Lament with the corpse of the sorcerer general. After telling Akbar of their deeds and who the corpse had been in life, they set to interrogating the dead. They even considered using the rod of resurrection to merely bring the general back from the land of the dead …
Gratitude
Table top role playing games have so many enjoyable elements that we could compile a list so long it would get boring to read after a while. The thing that is at the top of my list is hanging out with like minded people. What a gift that is. I have had a range of …
The Pass of The Dead: Game Report 37
Akbar wished to study an object the Kompanions had found in the treasures liberated from the lair of the Nixthisis. It was enclosed in a dark wood box, inscribed with the blasphemous symbols of Chaos. Upon opening the box, the Kompanions discovered a metal orb with eight metal arrows protruding from it. The device was …
The Kompanions vs. Chaos : Game Report #36
Before the Kompanions was a tunnel leading to an open chamber larger than the light would show. Some several hundred feet beyond was their prize. A large rock, flat on top and floating in the space. On top of it was a pile of treasure and magic that ancient dragons would envy. Several other large …
Where the Shift from Old School Play Came From, As I See It
Brian from Death Trap Games put up a good post the other day about how D&D shifted away from old school play. I'm in broad agreement with his thesis and recommend that you go check out what he has to say. There was another shift that I find most relevant to my personal tastes in …
Continue reading Where the Shift from Old School Play Came From, As I See It
You must be logged in to post a comment.