If you want better games, you will have to make them.
“I Knew This Day Would Come!” :Game Report #26
The Kompanions explore the tower of the Chatelaine of Hablok. In the cellars below the tower, they find great treasures and great dangers.
A Technique for Avoiding Cliche
Here's a simple technique that may help you to avoid cliche and create stories with interesting details.
Great Game Masters Don’t Tell the Player Character’s Story
As a game master, you don't have to be a highly skilled story teller to get a good story out of your game.
Lesson Learned: Strict Time Records are Crucial In High Level Original D&D
YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT.” Advanced Dungeon Master’s Guide Gary Gygax Recently, I have become horribly disorganized and aware of time passage of my campaign in a only a coarse way. I think, we are 3 1/2 years from the beginning of the campaign, somewhere close to …
Continue reading Lesson Learned: Strict Time Records are Crucial In High Level Original D&D
Evil Is An Option
In my last few campaigns, I've either eliminated alignment or used the Law-Neutral-Chaos spectrum rather than nine fold alignment system. I began creating my current campaign with a quote from Joseph Brodsky firmly planted in my mind, "“Life—the way it really is—is a battle not between good and bad, but between bad and worse.” Thus, …
The Ruins of Hablok:Game Report #25
While Akbar continued his studies within his tower, Stilgar and Rexor took Einar on a trip to Hablok to check on some information they had heard. Hablok had been destroyed by a Chaos storm* that had absolutely nothing to do with the reforging of the Shadow Staff. The fact that the storm came within moments …
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