We finished the last session with the players being ambushed in the fortress of an erstwhile ally and friend Laski the mage and Porters of Gideon (a group of knights from Knowledge Illuminates by Tim Shorts) The party bravely runs away, get back to where they parked their rocs and fly home. The party speculates about how …
Redemption: Gary Con Event Submission #1
I submitted a game for Gary Con in March. The blurb is as follows. You are a disgraced noble. By your own deeds, you have been shunned by your family and caste. For years you have heaped dishonor on your family name. One night as you sit drinking and dicing away the coin you have …
Not Every Session Will Be Good
And that's OK. If you want to be good at anything, you have to suck at it first. This include game mastering. The unfortunate situation with game mastering is that you have to suck in front of your friends and they have sacrificed some part of their precious time to experience the suck. Therefore, there …
“Options”
Do you want fewer options? An interesting side effect of mechanically defined character actions, such as feats, is that players will often focus on those defined actions to the exclusion of all other possibilities. A player will look at their list of mechanisms on their sheet and pick one of them. This is especially true …
Super Short Game Report #1
Celebrated a complete year of campaigning in Swords &Wizardry game. We've played roughly, 40-45 sessions. Beer, cider and ribs were consumed. Party leaves previous week's location having freed an efreet that had been imprisoned by some Githzerai in exchange for assistance in killing said Githzerai. Very little was looted due to the use of …
And This Is Why We Can’t Have Awful Things
I find it interesting how reluctant RPG companies and designers are to go into the depths of how human beings can be horrible to one another. There are a few like Lamentations of The Flame Princess that go there. A couple of past games have gone down the road, a bit. Earthdawn had some gnarly monsters …
GM Advice: Steal From Everywhere
I use , mechanics, technique, concepts, art, non-player characters from anywhere I can find them. History, screen writing books, other games, TV, people I work with, business podcasts, documentaries... everywhere. GMing well is difficult. Make it easier by stealing good ideas and combining them. This camouflages where they come from and the combo may even …
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