It's bad practice to fudge dice rolls for a number of reasons.
Tag: dungeon mastering
A Lesson Not Learned By the Gaming Industry
At some point in the 80's, someone at a game company called TSR noticed that there were more players than game masters. They came up with a hypothesis: If you make books for players instead of game masters, you can sell more books. That seems obvious but it turns out that this is not a very good long term strategy.
Why Do Gaming Grognards Love History?
Old school RPG gamers tend to have a deep interest in history. In this essay, I explain why that is and what effect it has on the style of game we run and play.
What’s your “Appendix LP?”
You've heard of Appendix N. What about Appendix LP?
Why Dark Sun Is The Best Setting Ever Made For D&D.
Dark Sun is my favorite published campaign setting. It is the bar by which I measure all other campaign worlds.
Old School D&D was Built For Sandbox Campaigns
The original fantasy adventure game was built on the sandbox campaign structure. Sandbox campaigns can take many forms but remain the best structure for OSR gaming.
Ask the Grumpy Wizard: What’s the deal with level recommendations in modules?
I answer reader email!
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