I traveled to the The Florida Storytelling Festival. I experienced modern practice of the ancient art of storytelling and brought home some ideas about how it can be applied to roleplaying games.
Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming
I traveled to the The Florida Storytelling Festival. I experienced modern practice of the ancient art of storytelling and brought home some ideas about how it can be applied to roleplaying games.
The emotional content of many linear story or quest based campaigns typically don't have the intensity and variety I want. That's the main reason I don't run them. I want more complex emotional content in my campaigns. That's why I run sandbox campaigns.
I'm not worried about serious and devoted writers of fiction being replaced by AI.
Not all stories need a transformation. Certain genres, like sword-and-sorcery, were built around characters who are who they are.
Ray Bradbury was the sort of writer and storyteller I appreciate the most. Many great storytellers are not particularly great writers. Many great writers are not particularly great storytellers. Writing is the skill of communication through the written word. One can be good at writing and lousy at storytelling. Most of what gets printed in …
Continue reading Book Recommendation: Zen in the Art of Writing by Ray Bradbury
I hypothesize that one of the reasons the "collaborative storytelling" claim persists is that both RPGs and stories produce powerful emotions. Stories and games can feel the same or at least very similar. This makes them seem like the same thing but they have a crucial difference.
Games answer questions. Stories answer questions. Games and stories answer questions in different ways. The game state taught me how they are different.
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