Not all stories need a transformation. Certain genres, like sword-and-sorcery, were built around characters who are who they are.
Author: Travis Miller
Role-Playing Games Do Not Emulate Genres
A phrase commonly used in conversations about role-playing games is "genre emulation." One might say that Call of Cthulu emulates Lovecraftian cosmic horror or Feng Shui emulates Hong Kong martial arts action films. Role-playing games do not emulate a genre. Role-playing games are one of many mediums that makes up a genre. A RPG is …
Book Recommendation: Zen in the Art of Writing by Ray Bradbury
Ray Bradbury was the sort of writer and storyteller I appreciate the most. Many great storytellers are not particularly great writers. Many great writers are not particularly great storytellers. Writing is the skill of communication through the written word. One can be good at writing and lousy at storytelling. Most of what gets printed in …
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Tolkien’s Elves, Dwarves, and Hobbits Don’t Belong in Dungeons & Dragons
I don't like elves, dwarves, and halflings in Dungeons & Dragons. We all know the way they look and feel in D&D was lifted out of Lord of the Rings. The inclusion of elves, dwarves, hobbits, orcs, ents, and balrogs (don't get me started on balrogs) into Dungeons & Dragons was a design mistake in …
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How Do I Play A 1st Level Demi-Human In An OSR Game?
I'm not a fan of the non-human character races in Dungeons & Dragons. I rarely play non-human characters and often exclude them as playable classes in my campaigns. It's not because I have a problem with non-human characters per se. I just don't like the way they were implemented in the original game. My preferences …
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How Much Backstory is Necessary For a Homemade Sandbox Campaign?
How much backstory and history do I make for my sandbox campaigns?
The Basic Structures That Role-Playing Games and Stories Have In Common
There are some basic elements of story that are helpful for a game master to know. This post is about those elements and why games and stories share them.
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