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Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming

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Sword & Sorcery Characters Don’t Change

On June 2, 2022June 2, 2022 By Travis MillerIn fiction, storytelling5 Comments

Sword & Sorcery protagonists don't change and that's just how we like it.

An Example of Milieu Centricity

On May 28, 2022November 13, 2023 By Travis MillerIn design theory1 Comment

The glue that holds a long term old school campaign together is the campaign milieu.

More Thoughts About “Run As Written”

On May 26, 2022May 26, 2022 By Travis MillerIn blog dialogue, design theory

While it is possible to write an adventure that will be run as written, it doesn't often happen. Why is that?

Dragon’s Bend Game Report 23

On May 24, 2022 By Travis MillerIn game report

Ozric, Quintus, Cullen, and Atticus begin exploration of the 4th level of the hypogeum.

Music Review: The Eye of the Icosahedron by Dungeon Weed

On May 19, 2022May 19, 2022 By Travis MillerIn music, Review1 Comment

After 1000 years of life, the sorcerer has grown bored by his existence. One night he has a dream and learns of a magic device called the Eye of the Icosahedron. The wizard summons a demon to find out what the Eye is and how he might access its power. The wizard weaves spells and …

Continue reading Music Review: The Eye of the Icosahedron by Dungeon Weed

Writing and Storytelling are Not the Same Thing.

On May 12, 2022May 12, 2022 By Travis MillerIn fiction, storytelling1 Comment

Storytelling > Writing

The Run as Written Debate

On May 5, 2022November 30, 2023 By Travis MillerIn blog dialogue, design theory, musings7 Comments

Can you run an adventure as written? I think you can. Does it matter if you don't?

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Travis Miller

I write about tabletop role-playing games, sword-and-sorcery fiction, storytelling, and heavy metal. 

The friendships I’ve forged while playing adventure games, listening to heavy music, and sharing stories saved my life and made it worth living.  

I live in a suburb of Cleveland, Ohio. America’s most underrated city.

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Cover of a a roleplaying game product titled "Hogwater: Village of Secrets" by Travis Miller


Hogwater: Village of Secrets is a starting location for a sandbox campaign. It includes everything you need to begin a campaign while still having the space to add your favorite old school modules or build your own. There are factions, non-player characters, unique monsters, locations, and a series of pre-written hooks for you to introduce players to the village of Hogwater and its troubles.

Immortals Inc, one of Cleveland's best Friendly Local Game Stores, keeps signed copies of Hogwater in stock. They ship to locations inside of the United States or you can pick it up yourself if you happen to be in the area. Great shop and great people. I also run special events and appear on their YouTube channel from time to time.

Buy Hogwater on Lulu in Print. Send me the receipt and I'll send you a PDF for free.

Buy Hogwater in PDF on Lulu

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Ten Foot Pole

Dweller of the Forbidden City

Delta’s D&D Hotspot

Joe Abercrombie’s Blog

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Welcome To The Death Trap

Age of Dusk

Witch House

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Blog of Forlorn Encystment

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Nerd’s RPG Variety Cast

 

 

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