Is this "The" way or is it "A" way?
Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming
Is this "The" way or is it "A" way?
As a game design principle, trust seems to have gone out the window.
The Kompanions of Kalador travel to the lands of the Shadow Lord and run into a little trouble on the way.
In RPG's generally and sandbox games especially, theme can be very hard for the game master to create. I do not control or attempt to control the actions of the player characters in the game. If the player characters are the protagonists of their own story and game master has little to no control over what the characters attempt, then how do they become the embodiment of the theme?
Dave and I disagree on how to handle any number of things, and both of our campaigns differ from the "rules" found in D&D. If the time ever comes when all aspects of fantasy are covered and the vast majority of its players agree on how the game should be played, D&D will have become …
Continue reading Dave Played Blackmoor. Gary Played Greyhawk. Neither Played Dungeons & Dragons.
The Kompanions regroup behind the walls at Castle FuliginAkbar dispells Stilgar's blindness and Rexor chugs healing potionsAkbar recasts prismatic sphere then goes on a casting spree> Monster summoning VII > Monster summoning VII > Monster summoning VI > Monster summoning VI The soldiers of Kaladonia are taking up positions on the walls of guarding the …
One of the reasons I prefer old school renaissance games is that their designers recognize a very important principle of complex systems and people. You cannot anticipate all the fuckery that people will get up to. Photo by Thiago Miranda on Pexels.com Table top RPG's were born out of a desire among the Minneapolis war …
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