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Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming

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Dragon’s Bend Game Report 20

On March 29, 2022 By Travis MillerIn game report, my campaign

Quntus, Atticus, Ozrick and Cullen visit Farhat the dogman, Arpad the glurm and kill some nasty wights.

Why Do Old School Role-Playing Games Emphasize Teamwork?

On March 24, 2022March 26, 2022 By Travis MillerIn design theory, musings5 Comments

Old school games emphasize teamwork more than contemporary designs. The reason why is hidden behind another characteristic of old school games.

Hey Kids! Let’s Put On A Wrestling Tournament! : Dragon’s Bend Game Report 20

On March 21, 2022March 21, 2022 By Travis MillerIn game report, my campaign1 Comment

Atticus, Quintus, and Ozrick visit Oktar's Town and put on a show.

How Much Worldbuilding Do I Need For My Campaign?

On March 17, 2022March 17, 2022 By Travis MillerIn game mastering advice5 Comments

Focus on the thing that players are likely to interact with and what they will care about, and the rest of your worldbuilding can be made up of bullet points, quick sketches and scribbles on index cards.

Dragon’s Bend Game Report 19

On March 14, 2022 By Travis MillerIn game report

Atticus, Quintus, Ozrick recover the vault from the 2nd level of the hypogeum and return to civilization to sell their treasures.

Are OSR Games Good for Introducing New Players To the Tabletop RPG Hobby?

On March 10, 2022March 10, 2022 By Travis MillerIn assumption busters, musings7 Comments

Old School Renaissance games are an ideal entry point for new players.

Lindy Games and Stories

On March 3, 2022March 4, 2022 By Travis MillerIn musings, storytelling1 Comment

What if you created games and stories with the intention that they would still be enjoyed in 50 years?

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Travis Miller

I write about tabletop role-playing games, sword-and-sorcery fiction, storytelling, and heavy metal. 

The friendships I’ve forged while playing adventure games, listening to heavy music, and sharing stories saved my life and made it worth living.  

I live in a suburb of Cleveland, Ohio. America’s most underrated city.

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Cover of a a roleplaying game product titled "Hogwater: Village of Secrets" by Travis Miller


Hogwater: Village of Secrets is a starting location for a sandbox campaign. It includes everything you need to begin a campaign while still having the space to add your favorite old school modules or build your own. There are factions, non-player characters, unique monsters, locations, and a series of pre-written hooks for you to introduce players to the village of Hogwater and its troubles.

Immortals Inc, one of Cleveland's best Friendly Local Game Stores, keeps signed copies of Hogwater in stock. They ship to locations inside of the United States or you can pick it up yourself if you happen to be in the area. Great shop and great people. I also run special events and appear on their YouTube channel from time to time.

Buy Hogwater on Lulu in Print. Send me the receipt and I'll send you a PDF for free.

Buy Hogwater in PDF on Lulu

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Blogs I Follow

Ten Foot Pole

Dweller of the Forbidden City

Delta’s D&D Hotspot

Joe Abercrombie’s Blog

From Kuroth’s Quill

Welcome To The Death Trap

Age of Dusk

Witch House

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Roleplay Rescue

D4 Caltrops

Grognardia

Bat in the Attic

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Casting Shadows

Blog of Forlorn Encystment

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Tides of History

RPG Ramblings

Nerd’s RPG Variety Cast

 

 

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